Posts tagged with "Technology":

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Knotted installation proposes ways to reduce timber waste

When a tree is harvested for wood, what happens to the pieces that aren’t ramrod straight? An installation designed by Cornell University’s Robotic Construction Laboratory (RCL) proposes an answer to that question and has used robotic fabrication to build a self-supporting structure from rejected wood cuts. LOG KNOT was commissioned as part of Cornell’s Council for the Arts 2018 Biennial and installed on Cornell’s Agriculture Quad on August 22 of 2018, where it will remain until December 8. The theme of this year’s Biennial is “Duration: Passage, Persistence, Survival." The closed-loop form of LOG KNOT, the interplay of a traditional material, wood, and a high-tech fabrication process, and the eventual silvering of the structure’s untreated timber, all directly address those points. On an AN visit to Cornell’s main Ithaca campus, RCL director Sasa Zivkovic (also of HANNAH) walked up and down the structure to demonstrate its strength. LOG KNOT was formed by harvesting irregular trees that would be normally passed over from Cornell’s Arnot Teaching and Research Forest, 3-D scanning each, and using their shapes to design a self-tensioning structure. Using a CNC mill, the logs were then cut into segments that would optimize the amount of stress they would experience, and joining notches were cut into each end. Thanks to the precision of the computer-controlled mill, the final structure was erected in-situ by hand, says Zivkovic. The RCL team was able to install LOG KNOT by having one person hold up a log segment while the next bolted it into place, all without the use of a crane. The final effect is of a single extruded log, even though LOG KNOT was built using two different species of wood. Only 35 percent of the wood taken from most trees is used in construction, typically the tree’s straight trunk. LOG KNOT, much as with the wooden portion of HANNAH’s forthcoming Corbel-Bacon Cabin in Ithaca, was built by using the natural contours of the trees to form the structure. While LOG KNOT may be a temporary installation, ultimately the RCL wants to use the same technique to cut back on wood waste in a way that creates aesthetic possibilities.
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Federal government shuts down self-driving school bus program in Florida

The dreams of a fully autonomous school bus are on hold for a little while longer, at least in Babcock Ranch, Florida. On October 19, the National Highway Traffic Safety Administration (NHTSA) ordered a complete halt to the self-driving school bus program in the Florida town, which had been transporting kids to-and-from school along a three-block stretch. Transdev North America had been operating the Easy Mile EZ10 Gen II shuttle as part of a two-month pilot program within the fully solar-powered, tech-forward community. The shuttle, which seats 12 and included a human supervisor ready to take over in case the “bus” encountered an unexpected obstacle, has a top speed of 8-miles-per-hour and was programmed to brake automatically. The bus was just one part of Transdev’s initiative to launch a network of autonomous shuttles (AVs) across North America, with Babcock Ranch as a testing ground. While the shuttle never picked up more than five students at a time, only operated one day a week during the five-week trial period, and only picked up and dropped off passengers in designated areas, the NHTSA didn’t mince words, calling the shuttle “unlawful.” According to the NHTSA, Transdev had only been granted permission to import their shuttles as demonstration vehicles and not to transport children. "Innovation must not come at the risk of public safety," said Heidi King, NHTSA Deputy Administrator, in a press release.  "Using a non-compliant test vehicle to transport children is irresponsible, inappropriate, and in direct violation of the terms of Transdev’s approved test project." While the NHTSA claims it wasn't informed about Transdev’s plans to use one of its shuttles to ferry students, the pilot program had been written about extensively and Transdev released several promotional videos touting their self-driving bus. Transdev, for its part, claims to have discussed the school bus shuttle with the NHTSA but that they had never received a letter asking them to stop operating it, and that they voluntarily shut down the program. The company also claims that every safety precaution was taken and that the shuttle was only operated along quite private roads. In its own release, Transdev states that “This small pilot was operating safely, without any issues, in a highly controlled environment. Transdev believed it was within the requirements of the testing and demonstration project previously approved by NHTSA for ridership by adults and children using the same route.” Whether the shutdown was over a miscommunication or because Transdev demonstrably overstepped its certification remains to be seen.
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MIT announces $1 billion campus focused on AI advancement

The encroach of self-driving cars, acrobatic terminators, and decades of media hysterics over the destructive potential of artificial intelligence (AI) have brought questions of robot ethics into the public consciousness. Now, MIT has leaped into the fray and will tackle those issues head-on with the announcement of a new school devoted solely to the study of the opportunities and challenges that the advancement of AI will bring. The new MIT Stephen A. Schwarzman College of Computing, eponymously named after the Blackstone CEO who gave a $350 million foundational grant to launch the endeavor, will be getting its own new headquarters building on the MIT campus. While a large gift, the final cost of establishing the new school has been estimated at a whopping $1 billion, and MIT has reportedly already raised another $300 million for the initiative and is actively fundraising to close the gap. “As computing reshapes our world, MIT intends to help make sure it does so for the good of all,” wrote MIT president L. Rafael Reif in the announcement. “In keeping with the scope of this challenge, we are reshaping MIT. “The MIT Schwarzman College of Computing will constitute both a global center for computing research and education, and an intellectual foundry for powerful new AI tools. Just as important, the College will equip students and researchers in any discipline to use computing and AI to advance their disciplines and vice-versa, as well as to think critically about the human impact of their work.” As Reif told the New York Times, the goal is to “un-silo” previously self-contained academic disciplines and create a center where biologists, physicists, historians, and any other discipline can research the integration of AI and data science into their field. Rather than offering a standard double-major, the new school will instead integrate computer science into the core of every course offered there. The college will also host forums and advance policy recommendations on the developing field of AI ethics. The Stephen A. Schwarzman College of Computing is set to open in September 2019, and the new building is expected to be complete in 2022. No architect has been announced yet; AN will update this article when more information is available.
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AN speaks with ACADIA organizers on eve of annual conference

ACADIA, or the Association for Computer Aided Design in Architecture, is set to meet in Mexico City at the Universidad Iberoamericana from October 18–20. Each year ACADIA brings together leading scholars, researchers, and practitioners who push the boundaries of architecture through design and computation. AN spoke with conference organizers Brian Slocum and Pablo Kobayashi, along with Technical Chair Phillip Anzalone, about the excitement of bringing the conference to Mexico for the first time. AN: Why is this year’s conference so special? This is the first time in ACADIA’s nearly 38 year history hosting the gathering in Mexico. The type of work that will be presented is something that hasn’t been seen locally and is not yet part of the culture of the institutions. Mexico, of course, has a rich tradition of craft, artisanal labor, and analog computation within architectural practices. We hope that by bringing ACADIA to Universidad Iberoamerica and UNAM that we can start a conversation for moving architecture forward. The theme of this year’s conference is Recalibration: On Imprecision and Infidelity. What do you mean by recalibration? The digital tools we use are very precise and by their very precision, there comes an obsessive need to control the output. In a certain sense, as a field we are facing a surplus of precision. We want to ask: Can error and imprecision (so-called glitches & failures) be seen as the creative act and be part of the dialogue? We have seen a shift in proposals and projects from those that place an emphasis on the tools of architectural design (robots, 3-D printers, BIM), which embody the precision and fidelity that the conference theme reacts to, toward those related disciplines and trajectories that break free from computational preconceptions and begin to encourage a redefinition of the traditional tools and processes that are at the heart of experimentation and production. Through technologies such as mixed reality and artificial intelligence, processes such as reuse and repurposing of materials, integration of computer and human interaction, and other trends, the current researchers inhabit a fluid zone where total control and the dichotomy of virtual and real is blurred, allowing for innovation and discovery to flourish. Also in terms of recalibrating the discourse, how do we deal with bigger, more social problems and evaluate the social impact of computation? How do you evaluate the results of an investigation that stems from a worldview rather than starting just from the data? How can we negotiate these social recalibrations without being too polemical? We started by speaking of truth and fidelity in computation output and arrived at this broader idea about recalibration. Our only hope ultimately is to shake things up a bit, shake up the discourse. AN: Can you speak more to how global (re)calibration works and how you define disciplines in increasingly co-located and overlapping fields of research? How does knowledge transfer work in an already connected world of research? The 2018 ACADIA conference is precisely (or perhaps I should say imprecisely) the forum needed for the pursuit of knowledge in a globalized environment. Simple digital connections via social media, publication, and direct communication are significantly enhanced through physical interactions, such as those that develop at a conference. The choice of a site and a theme that not only define boundaries and create parameters for discussion, but also engage a culture, an environment, and a sense of physicality, is critical to the work of combining the rigor of experimentation with the passion of discovery. The location and theme for this year’s conference is proposing not only a new way to look at research and practice in architecture but also exploring new places and ideas that have the potential to remake our environment. With an eye toward those locations, techniques, and ways of thinking that have been evolving and flourishing outside of the walls of digital environments, and embracing the difference between the visualized and the experienced, architectural design is discovering a new world of interaction that points toward to future of the built environment. AN: What are you most excited about this year's speaker lineup? I think we’ve hopefully found a good balance of speakers who challenge our own thinking on architecture and computation and continue to produce innovations in the field. Our keynotes range from global speakers such as Philippe Block, Patrik Schumacher, Francesca Hughes, to Mexico City-based practitioners Rafael Lozano-Hemmer and Diego Ricalde Equally, ACADIA’s award winners this year continue to push architectural research and education in new and interesting directions. ACADIA is proud to honor the work of Mónica Ponce de León, Jenny Wu and Dwayne Oyler Madeline Gannon, Sigrid Brell-Cokcan and Johannes Braumann, Areti Markopoulou, and all our paper session presenters. ACADIA kicks off next week with workshops held at UNAM from October 15–17. The conference sessions and keynotes run October 18–20 at Universidad Iberoamericana. Visit 2018.acadia.org for more information.
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Responsive fabric and cannibalistic materials: A look at MIT’s experimental projects

Academia has always been a hotbed for innovation, and as part of a new series on under-the-radar projects on university campuses, AN will be taking a look at the smaller projects shaking things up at MIT. Modernized applications of ancient techniques, robotically milled artifacts, and boundary-pushing fabrication methods are producing new materials and structures worth publicizing. Cyclopean Cannibalism For the research and design studio Matter Design, contemporary reinterpretations of ancient construction and crafting techniques are valuable sources of new architectural insight. The studio, a 2013 winner of the Architectural League Prize for Young Architects + Designers, found that a Bronze Age stone-stacking technique was a fertile testing ground for exploring new uses of construction waste. Forming walls and structures by fitting boulders and large stones together without working or cutting them first, also known as Cyclopean masonry, is a technique that developed independently all over the world. The limestone boulder walls of the ancient Mycenaean Greeks were supposedly constructed by cyclopes, the only creatures strong enough to move such large rocks. The Inca used this methodology in the 15th century, but unlike the Greeks, they regularly disassembled previously-built walls for new materials, creating cities that were constantly in flux. This recycling of construction materials piqued the interest of Matter Design principals Brandon Clifford and Wes McGee, who wanted to apply the same principles of adaptive, sustainable design to the mountains of architectural debris clogging landfills around the world. The resulting “cookbook” is a prescription for turning cast-off precast concrete into new structures. In The Cannibal’s Cookbook, Matter Design has created a tongue-in-cheek collection of recipes for turning rubble into reusable materials. The limited-run book is one part primer on how to select stones based on their shape, one part practical instruction guide, and one part guide to one-eyed mythological creatures from around the world. Not satisfied with a theoretical tome, Matter Design teamed up with fabrication studio Quarra Stone Company to build Cyclopean Cannibalism, a full-scale mock-up of one of their recipes. The resulting wall, a curvilinear assembly of concrete rubble and stone, was installed at the 2017 Seoul Biennale of Architecture and Urbanism in Seoul, South Korea. Other Masks Cambridge-based WOJR, named after founder and principal William O’Brien Jr., creates work that bridges the gap between architecture, culture, urbanism, and art. In the exhibition Other Masks, the studio explored the intersection between architectural representation and artifacts, where drawings and models cross over into the realm of physical objects capable of being interpreted in different ways. During the Other Masks show, which ran at Balts Projects in Zurich, Switzerland, the WOJR team filtered architectural detailing through the lens of masks. Masks are artifacts with significant cultural value in every society, and transforming the facets, grids, angles, and materials typically found in a facade into “personal” objects was meant to imbue them with the same cultural cachet—and provoke viewers into wondering who crafted them. WOJR designed seven unique masks and a stone bas-relief for the show, enlisting the help of Quarra Stone to fabricate the pieces. Unlike its work for Cyclopean Cannibalism, Quarra Stone used robotic milling combined with traditional techniques to give the sculptural objects a high level of finish. Other Masks sprung from WOJR's unbuilt Mask House, a cabin designed for a client seeking a solitary place to grieve in the woods. Through this lens, WOJR created what they call “a range of artifacts that explore the periphery of architectural representation.” Active Textile The work of MIT’s Self-Assembly Lab is regularly publicized, whether it is the lab’s self-assembling chair or a rapid 3-D printing method developed with furniture manufacturer Steelcase that allows for super large prints in record time. The lab’s latest foray into active materials, Active Textile, is the culmination of a three-year partnership between lab founder Skylar Tibbits and Steelcase in programmable materials. Imagine a world where, after buying a pair of pants, a store associate would then heat your clothes until they shrank to the desired fit. Or a high-rise office building where perforations in the shades automatically opened, closed, twisted, or bent to keep the amount of incoming sunlight consistent. In the same way that pine cones open their platelets as humidity swells the wood, the fabric of Active Textile mechanically reacts to light and heat. The team thinly shaved materials with different thermal coefficients—the temperatures at which they expand and contract—using a laser to minimize waste, and laminated the layers to form a responsive fabric. The fabric was stretched between a metal scaffolding. Applied-material designers Designtex digitally printed patterns on both sides; the front was printed to allow the fabric to curl in response to heat, while the back allowed light to shine through. Active Textile is currently on view at the Cooper Hewitt, Smithsonian Design Museum’s The Senses: Design Beyond Vision exhibition through October 28. The Self-Assembly team is researching more commercial uses for the material, such as in self-adjusting furniture or programmable wall coverings.
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Zaha Hadid Architects exhibit presents promise and peril of parametric design

  To the late Zaha Hadid, “math was like sketching.” Since her death, this attitude to architecture and design has been continued by her firm, ZHA, chiefly through ZHCODE, a computation and design research offshoot set up in 2007, the work of which is currently on display at The Building Centre in London. Borrowing theorist Mario Carpo’s terminology, the exhibition at The Building Centre is titled Digital Turn and showcases ZHCODE’s methods and ideas while exploring how digital tools have changed our ways of making and thinking. This is the second of two in a series of exhibitions. Earlier in the year, Digital Turn had showcased the academic work of The Bartlett’s Design Computation LabDigital Turn is divided into two parts: tectonism and semiotics. The former looks at the structure and geometry of digital fabrication, while the latter examines the physical results of this and its relationship to various contexts. This setup essentially translates into parametric design versus algorithm and data-driven urbanism. Visitors to the gallery are welcomed by full-scale white EPS foam offcuts, called "foam grottos." The undulating formwork, made from robotic hot wire cutting, is indicative of ZHA’s sinuous style and serves as a threshold to the exhibition space while being a cue for what is to come. "ZHCODE have been a perfect fit for the show; they are a research team within a professional practice so the narrative worked well, offering a mix of live projects and theoretical ideas," a spokesperson for The Building Center told The Architect's Newspaper. "Inspiring exhibits such as Thallus and the Mathematics Gallery at the Science Museum initially caught our attention, and in conversation with ZHCODE we realized we could display a range of ideas not yet exhibited." Part of the exhibition is dedicated to the recently completed Winton Gallery at London’s Science Museum. Building on the work of Frei Otto, ZHA’s studies into the “minimal surfaces” of 3-D objects informed the design, with a triangle-based pyramid being “reduced” (read: imploded) to a curvaceous hanging module which served as a circulation device, as shown in image at the top of the page. Wile nonetheless interesting and insightful, some physical design aspects of Digital Turn feel as if they belong in the past, in a similar vein to the most recent ZHA projects which still feel like a vision of the future from the 1990s. Robotic hot wire cutting has been around for more than two decades and though it has advanced, it’s hardly a groundbreaking fabrication method. One wonders if the visionary British-Iraqi architect were still alive, how the studio would have moved on. In response to this, The Building Center said that "parametricism isn’t the focus of the show…We also wanted to understand what was next from the practice that coined this term." Showcasing the Winton Gallery, however, also reveals how parametric design does more than just produce fancy curves. It also serves as an organizational tool. The aforementioned floating module was used in tandem with a circulation strategy derived from the airflow around a biplane. Naturally, this airflow diagram produced countless curves, but it also allowed ZHCODE to produce massing studies for objects in the gallery that align with it. This kind of design process has also been scaled by ZHA in urban studies that derive from an algorithmic input. In one example, a computer program located potential infill sites in London, identifying “end of block” plots of land, or sites that can be found at the edges of tower blocks. As a result, it proposed that housing be built on these underutilized areas. Another notable example is an exploration into modular housing. By using a uniform lattice structure, residents can customize their dual-aspect unit’s facades, adding balconies or changing the window type in the process. It’s basically Alejandro Aravena’s half houses scheme but for the wealthy. And it’s that latter notion which, when coupled with derisory remarks from the current head of ZHA, Patrik Schumacher, on social housing and desire to privatize cities, leaves a bitter taste in the mouth. Furthermore, the often overtly abstract nature of parametric architecture, an architecture reserved for museums, corporate headquarters, luxury hotels, and extravagant condominiums, doesn't counter this sense of elitism either. A welcome palate cleanser can be found in another exhibition at The Building Center from Royal College graduate Hannah Rozenberg, who won this year's Student Prize for Innovation. Her book, Building Without Bias: An Architectural Language for the Post-Binary illustrates how artificial intelligence isn’t always right and is even sometimes racist, as demonstrated by Microsoft’s "Tay" bot which ended up making racist, misogynistic, and genocidal remarks on Twitter. If a Twitter bot can do that, who’s to say an urban planning bot wouldn’t start redlining?  Does Digital Turn subsequently highlight that, while parametric design may be an incredibly useful design tool for both making and thinking, its urbanistic potential is something to be wary of?  The Building Center responded to this. "ZHCODE’s algorithmic design work on display in Digital Turn showcases the most advanced algorithmic design taking place today," it said. "For example, the computational study series exploring housing liveability measures shows how advanced algorithmic methods of design generate a formal outcome that guarantees multiple desired conditions are synthesized in a single solution to a particular site. The digital design method therefore provides the designer/architect with sophisticated options to site-specific problems.

"Still far from an autonomous design bot, relinquished of the architect's control, the project showcases the potential of algorithmic design. Hannah’s work recognizes the importance of these methods, but highlights that we are at a juncture where we need a robust analytical response to ensure we design and build our future for everyone."

Digital Turn  On view through September 14 The Built Environment Trust's RCA Student Prize for Innovation On view through August 29 The Building Centre Store Street London, U.K.
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The MIT Self-Assembly Lab prints squishy, tactile lighting fixtures

The MIT Self-Assembly Lab and Swiss designer Christophe Guberan have unveiled a range of new lighting and household items that are 3D-printed in soft materials and then inflated to their proper sizes. Liquid to Air: Pneumatic Objects is currently on display at the Patrick Parrish Gallery at 50 Lispenard Street in Manhattan through August 26. The Self-Assembly Lab team, consisting of Björn Sparrman, Schendy Kernizan, Jared Laucks, and Skylar Tibbits, were able to “draw” the malleable objects using rapid liquid printing. The experimental process is a collaboration between the lab and furniture company Steelcase and can be used to rapidly print large-scale products in a variety of materials. Prints are “drawn” in a vat of gel using a variety of extruded materials–everything from rubber to plastic–that only stick to themselves and not the gel. The prints are limited only by the size of the container holding them, don’t require supports, and can contain variable thicknesses within a single object, representing a huge leap forward for 3D printing technology. For Liquid to Air, the team printed table lamps, pendants, and sconces from silicone rubber and inflated them into round, buoyant fixtures with a malleable finish. Walking through Patrick Parrish Gallery, visitors are encouraged to touch the final products, which also include multi-chambered vessels used as vases and holders for stationery. A hands-on exploration reveals that everything is soft to the touch and rebounds after squeezing, demonstrating the potential of rapid liquid printing to create complex but durable objects. Liquid to Air isn’t the first collaboration between the Self-Assembly Lab and Guberan. The team has worked together since 2014, and last year they printed a series of mesh handbags and lighting fixtures for Design Miami 2017 and used rapid liquid printing to churn out unique pieces in a matter of minutes.
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Thyssenkrupp’s new Atlanta tower will test advanced elevator technology

International elevator and industrial company thyssenkrupp has revealed plans for a new headquarters complex in Atlanta that include both tower space for over 900 employees and a testing tower for the company’s experimental elevator systems. Thyssenkrupp Elevator Americas will be building the campus adjacent to The Battery Atlanta, a commercial and entertainment district developed by the Atlanta Braves and anchored by SunTrust Park. Thyssenkrupp reportedly has the go-ahead from the Braves for their “Innovation Complex," and the Braves Development Company is a partner on the project. The complex will include three buildings, including the 420-foot-tall testing and qualification tower as the project’s centerpiece. The test tower is slated to have a variety of uses; besides safety testing normal elevators, the company plans on using the 18-shaft tower to field test its rope-less MULTI system and the TWIN system (where two elevator cabins are stacked in the same shaft). Thyssenkrupp is no stranger to constructing technologically-advanced test towers, as the company completed an 800-foot-tall, spiralized structure in Rottweil, Germany late last year. The complex’s two other buildings will serve as more traditional office spaces and, judging from the renderings, will be clad in a glass curtainwall. The corporate headquarters is slated to be 155,000 square feet and will hold thyssenkrupp’s engineering and training offices, as well as space for company events and offices for executives. The remaining 80,000-square-foot building will house the administrative offices and shared services division. When the testing tower is complete, it will be the tallest of its kind in North America. The elevators the company wants to refine aren’t just science fiction, either; Atlanta’s CODA Building will contain North America’s first TWIN elevator system when the project is completed next year. The Development Authority of Cobb County has approved the sale of $264 million in bonds to help fund the project, and it's expected to bring up to 650 new jobs to Atlanta, so barring any major stumbles, the complex should be complete in early 2022.
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WeWork is using user data to chart their meteoric expansion

With a quarter million members in 283 buildings across 75 different cities (and another 183 locations in the pipeline), WeWork is on an expansion tear that’s grown to include retail, education, and maybe even full neighborhoods somewhere down the line. With the company’s first ground-up building, Dock 72, nearly complete in the Brooklyn Navy Yard, AN spoke with the designers and researchers who are making WeWork’s growth possible and tried to divine where the company is going next. In a conversation on the future of data and workplace design at the William Vale Hotel in Williamsburg, Devin Vermeulen, creative director, and Daniel Davis, director of fundamental research, discussed how WeWork is “refining the future of the open office.” Most architecture firms design offices as one-off projects and rarely collect feedback once the spaces are occupied, but because WeWork both designs and manages their co-working spaces, the company can collect post-occupancy data. Through the collection of data via user feedback and integrated sensors, the company has created a massive pool of information from which to build its design guidelines. Planning a floor layout within the constraints of existing buildings can prove challenging, and WeWork is constantly tweaking and updating its offices based on tenant feedback. Every WeWork location outputs a massive amount of what Davis calls “data exhaust,” the information collected as a byproduct of tenants going about their day. Davis points out that data is just a proxy for user interaction, and the feedback collected through WeWork’s room booking app or surveys is just one metric of how their occupants feel. The design of each location changes accordingly based on a user’s needs. Underutilized conference rooms can either be reconfigured to make them more appealing—cramped rooms can be reorganized, and dark rooms can be lit differently—or repurposed into different uses entirely. There’s no reason that a lesser-used conference room can’t be turned into a lounge if it draws tenants. Feedback is aggregated and forms the core of WeWork’s design guidelines worldwide. The key to translating those guidelines across 22 countries is that, as the senior vice president and head of design at WeWork, Federico Negro, describes, only 90 percent of the guidelines are used across all offices. The remaining ten percent varies to adapt to local markets. When WeWork expands into a new city or state, it hires local architects to adapt its traditional model. This might mean a long communal table in Scandinavian offices as everyone gathers to eat lunch together, or larger meeting rooms in China, where one-on-one meetings are eschewed for team gatherings. The local architectural team is vertically integrated with the maintenance staff and utilizes feedback on trash routes, the ease of changing light bulbs, and other practical considerations when creating a layout. As hyped as the bromance between Bjarke Ingels and WeWork cofounder Adam Neumann has been, the Danish architect won’t be contributing much to the company’s day-to-day architecture work; the first “chief architect” will be focusing his attention on marquee projects like the WeGrow pilot school. The ultimate goal of the collaboration is to help WeWork expand into neighborhood planning, something outside of their current design scope. WeWork’s furniture and lighting solutions may appear similar to what's used in other spaces, but everything at WeWork is designed and fabricated by in-house teams. The resultant pieces are tested in WeWork offices, tweaked, and rolled out as kits-of-parts for designers to mix and match as they see fit. On a recent visit to WeWork’s New York City headquarters in Chelsea, the sixth-floor lounge had recently been revamped with plants, technicolor couches, and custom lighting fixtures. The airy palette might have seemed novel to those familiar with the company’s darker coworking spaces of five years ago, but as WeWork grows and matures its aesthetic, what works in the headquarters will ultimately trickle down to its older locations. Negro describes the process as rolling out design like “software updates." Circulation has been given special emphasis in the company’s design considerations, according to Davis. While his team’s algorithmically-generated desk layouts may optimize the number of seats in a WeWork office, guiding people to navigate those spaces in a certain way helps encourage face-to-face interactions. The most obvious intervention is the staircase; at the Chelsea location, the stairs have been relocated to the center of the floor and connect to floating “sky lobbies." Each floor is anchored by its stair, and circulation flows around it out of necessity. That circulation can help guide and divide the energy of the floor, keeping raucous lounge get-togethers distinct from the more subdued private call booths or conference rooms. The company is continuing to expand into both new industries and client groups. During the time of writing this story the company announced that it would be jumping into the real estate brokerage game with WeWork Space Services. Enterprise clients like IBM now compose 25 percent of WeWork’s tenants and represent a new design challenge for the company, but having core information from its prior tenants is helping the design team navigate the transition, said Negro. As open offices continue to evolve, architects and interior designers have tweaked layouts and materials to optimize worker comfort and balance privacy concerns. Will the increasing availability of data help designers refine their solutions in the same way WeWork has done?
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Sasaki launches an incubator and hosts its second annual hackathon

Architecture and technology have always been inextricably linked, and with technology advancing faster than ever, contemporary architects have their hands full. Massachusetts-based planning and design studio Sasaki has a new initiative to help designers strengthen their skills. This past spring Sasaki launched an incubator program within its headquarters where tenants can directly interact with the firm's experts. The incubator includes a mix of tenants from a variety of industries, and Sasaki wants to leverage their interdisciplinary expertise to create an environment where teams can grow and cooperate. The incubator space is 5,000 square feet of both shared workspaces and research studio space. For the interiors, Sasaki chose to strip a former mill building back to the underlying structure, leaving the brick walls, wooden columns, and beams and joists exposed. The floorplan is open, though Sasaki has carved out several spaces for private meetings and conference calls. The Foundation has established a grant program for two-to-four teams on a nine-month fellowship, centered around four themes: climate innovation, transportation, accessibility, and placemaking. The incubator itself supports the aforementioned programming for grant teams and includes Sasaki as a design consultant for the those in the program. The Sasaki office and the Foundation have extended this spirit of collaboration to their second annual beyondAEC Hackathon. The Sasaki incubator will host this year’s Hackathon on July 20 and will encourage those in architecture, engineering, and construction to brainstorm solutions to real-world problems they’ve faced. The first beyondAEC Hackathon in 2017 drew 40 participants, including a handful of architecture students from local universities. Kyle and Jim Martin, inspired by engineering firm Thornton Tomasetti’s annual NYC-based hackathon, launched beyondAEC with the help of Sasaki. Kyle Martin says the hackathon provides an opportunity for local AEC practitioners to “foster a culture of design technology and push boundaries outside of their day to day practices.” Jim Martin added that they wanted to make space for “a culture of experimentation for participants to dive into and develop new ideas and learn from each other.” Sasaki will hold workshops to build up to the event through June and into July.
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Apple’s latest announcement makes augmented reality easier for architects

Apple has wrapped up its keynote at the 2018 Worldwide Developers Conference (WWDC) and announced several big changes coming with IOS 12 that should shake things up for architects and designers. The biggest announcements focused on VR and augmented reality (AR), as Apple unveiled ARKit 2.0. With a presentation backed by a constellation of big names such Lego, Adobe, Autodesk and more, the sequel to Apple’s original AR infrastructure promised to bring a much more cohesive AR ecosystem to consumers. For architects and interior designers, Apple’s promise of easily digitizing and later placing real-world objects in an AR environment could have a huge impact on envisioning what a space will look like. If ARKit 2.0 succeeds, it could be used to decorate a room or to put different architectural options (literally) on the table without having to build physical iterative models. A collaborative, locally-hosted AR experience was also shown off at the keynote, with two players using their iPads to knock down wooden towers Angry Birds-style. One complaint about the original ARKit was the fragmented ecosystem and inability to interact with AR objects across apps. For IOS 12, Apple has partnered with Pixar to develop a new proprietary file format for 3D models, USDZ (Universal Scene Description Zip). USDZ files should be openable across all IOS devices, including Macs, and Adobe is promising native Creative Cloud support. The introduction of a streamlined system for sharing and examining 3D objects in the real world, and to create persistent AR experiences in specific locations, likely means enhanced functionality for apps like Morpholio once the new IOS rolls out. For those looking for more practical applications of the technology, Apple is also expanding its list of native AR apps. Coders who have measuring tools on the App Store likely won’t be happy with Measure, Apple’s in-house AR solution that allows users to snap a picture of reference objects and then tap to measure anything else. Apple's senior vice president of Software Engineering Craig Federighi took to the stage and used Measure to seamlessly calculate the length of a trunk, then his own baby photo. IOS 12 will get a public release when the latest iPhone model rolls out in September of this year.
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An experimental disaster shelter turns packaging into protection

Plastic bottles are thought of as inherently wasteful, but what if the containers could go on to have a productive second life elsewhere? An experimental prototype shelter designed by an architecture design studio at Rensselaer Polytechnic Institute (RPI) in Troy, New York, wants to turn that packaging into structurally-sound shelters. Second Lives | After Bottles was first assembled on RPI’s campus where it endured real-world conditions and later moved to Industry City in Brooklyn for Wanted Design from May 16 through 22 (part of NYC x Design Week 2018). The installation was made possible through the use of a proprietary bottle patented by Friendship Bottles LLC, which uses grooves and wedges to create a tightly interlocking bottle design. Throughout the design studio, RPI students, educators, and engineers sought to design a shelter that would be self-tensioning, stable, and that used the least amount of materials. Even the bottles packaging has been integrated into the final design; the team has created a triangular wooden crate that can unfold to form a topography-following floor and acts as a base for the plastic walls above. 3D printed joints and cross bracing were used to connect bottles at angles other than what the bottles themselves allowed. Lydia Kallipoliti, project lead and Assistant Professor of Architecture at RPI, said that the aim was to ship as few materials as possible into a disaster area. With a 3D printer on the ground, crates of water and an assembly diagram could be shipped in and the required parts printed in-situ. The team found multiple uses for the bottles, running LED lights through the bottles making up the roof, and filling bottles on the side with water and food for easy takeaway. Testing is still ongoing to ensure that the final design would be tight enough to keep out rainwater. Another structure made from the same interlocking bottles was set up across from the Wanted exhibition hall, this one courtesy of RPI’s Center for Architecture Science and Ecology (CASE). The CASE team has built their “testing chamber” by arranging the bottles vertically and have been monitoring the internal heat, humidity, and air quality. Making sure that the bottles aren’t decomposing and releasing volatile organic compounds (VOCs) is especially important, as the UN has strict air quality guidelines for disaster shelters. Ultimately, the goal of Second Lives isn’t to introduce a new bottle into the plastic ecosystem, but to convert existing companies over, said Kallipoliti. If the Cokes and Pepsis of the world switched to a bottle that could then be used as a construction material, the worldwide reduction in waste would be immense.

Project Lead: Lydia Kallipoliti (Assistant Professor of Architecture, School of Architecture, Rensselaer Polytechnic Institute)

Project Team: Adam Beres, Bryce Crawford, Amanda Esso, Reed Freeman, Emily Freeman, Jacob Laird, Deegan Lotz, Christopher Michelangelo, Arun Padykula, Raina Page, Abigail Ray, Daniel Ruan, Emily Sulanowski, Stefanie Warner

Collaborators: Tom Roland (Fabrication Coordinator, School of Architecture, Rensselaer Polytechnic Institute), Andreas Theodoridis (PhD Candidate, Center for Architecture, Science and Ecology/ Rensselaer Polytechnic Institute)

Structural Engineer: Mohammed Alnaggar (Assistant Professor of Architecture, Civil and Environmental Engineering, Rensselaer Polytechnic Institute)

Sponsor: Friendship Bottles LLC, Timothy Carlson (Managing Partner)

CASE Project |Transitional Bottle Shelter Environmental Analysis 

Project Leads: Josh Draper (Lecturer, CASE, RPI), Alexandros Tsamis (Associate Director, CASE, RPI)

Project Team: Alexis Clarke, Valerie Kwart, Yiqi Song, Duo Zhang, Mohammed Aly