The following interview was conducted as part of “Building Practice
,” a professional elective course at Syracuse University
School of Architecture taught by Molly Hunker and Kyle Miller, now an AN
interview series. On September 3, 2019, Peter Maffei and Sanat Dangol, students at Syracuse University, interviewed
Meredith Miller and Thom Moran, one half of the Ann Arbor-based practice T+E+A+M
The following interview was edited by Kyle Miller and
Peter Maffei and Sanat Dangol: We're really interested in how the four of you came together. What is it like for four architects who previously practiced individually to form a collaborative practice?
The answer to how we started working together is pretty prosaic, and also a bit humorous. We started a reading group to learn more about the architect Emilio Ambasz, whose work resonated with each of us, but in different ways. It was during the time of this reading group that the opportunity arose to apply to represent the United States at the 2016 Venice Biennale. We decided to turn our reading group conversations into the basis for our application. Our application was successful, and we exhibited Detroit Reassembly Plant
in Venice in 2016, but it still wasn't clear to us whether or not we were going to continue as a practice. Given that we enjoyed working together and acknowledged that we did something together that we never would have done independently, we decided to keep collaborating.
The Detroit Reassembly Plant
threaded so many themes together that we had developed individually. It was very exciting for us to see how the work came together. But regarding the mechanics of how we operate as a four Principal office, there are things about it that are hugely inefficient in terms of time management. We all like to be involved, especially in the conceptual phase of a project. It’s what we enjoy the most and we’re at our best when we're sitting around a table, sketching and talking. With four of us, there's a lot of input. For the sake of efficiency, as a project moves forward, we divide tasks and responsibilities, but most of the work cycles through all four of us.
How has your architectural education influenced your work?
The four of us have different educational and professional backgrounds. Adam, Thom and I studied architecture at the undergraduate level, and Ellie went to NYU and earned a liberal arts degree. For the graduate degrees, Ellie and Adam both studied at UCLA, Thom went to Yale, and I went to Princeton. We benefit from a diverse set of sources of inspiration relative to these different educational backgrounds.
For me, it's also more personal and I think of my education as having started a very long time ago. I grew up in the building trades and was on job sites with my father and uncle since I was five or six years old. These experiences still inform how I think about design. I approach buildings from a material proposition first. All four of us are interested in materiality, but for me it comes from the logics of construction.
What is the responsibility of the architect and how do you think that has changed throughout your career?
Responsibility? That's a good one. There are a couple of different ways you could frame responsibility and there are many ways in which this has changed in the last 20 years. There’s the issue of sustainability, but I don't think there's much disagreement that it’s an important part of what we do, and should always be considered. More recently, there’s the responsibility to be inclusive and consider how architecture intersects with social justice. But I have a more romantic view about the architect’s role in society, as a visionary or as a critic or as someone who offers a different worldview compared to dominant ideologies. We have an opportunity and responsibility to offer a critique of the world through buildings we design.
I agree and would also add that critique is much more collaborative today. There's an awareness and a willingness to work across different fields, acknowledging that executing a building design isn't the work of a singular author. There are so many people involved, and the responsibilities associated with building are distributed across an ecology of different disciplines. A successful architect can assert a vision while acknowledging the different roles and contributions of many other individuals.
Right, and I’ll put a fine point on that. An architect can positively impact the world through design. You know, there are all kinds of ways an architect can be ethical, but if it doesn't show up in the building, we’re not doing our part. There are lots of different hats you can put on. You can go out be an activist, but we have a responsibility to make our beliefs and provocations manifest in the buildings that we design, in addition to the ways we conduct ourselves as professionals and as citizens.
Where does your aesthetic sensibility come from? What are your sources of inspiration?
It’s a process of discovery. We begin by sorting out shared intuitions and values for a project. Our different approaches often lead us to certain aesthetics that surprise us.
And in some projects, we begin with a particular provocation that directs this process of discovery. For example, in Living Picture
, we were really interested in the instantiation of a rendering in physical space. It's a really complicated thing to unpack. We all make renderings to represent buildings. But just making a building that looks like the rendering you made isn't going to deliver the experience of inhabiting a rendering. We were interested in building something that makes legible rendering techniques and rendering as a design tool. Throughout the development of this project, we expanded our understanding of rendering and texture mapping. To that point, the aesthetic result of our work is often dependent upon a critical inquiry into the tools and technologies we use to design and construct buildings.
Exactly. There's often traces of digital processes in the products. There's a way in which the outcomes that are material or spatial evidence the particular tools we use and the way we use them. We’re compelled by the ability for these specific interests to inform the aesthetic result and the experience of the environments we create.
We also really love early [Frank] Gehry, but we don't want to just do early Gehry. We’re trying to figure out what is early Gehry in another context, using different technologies and responding to different economic forces. We’re interested in architectural authorship that has an affinity for the inexpensive—the cheap, but it’s an authorship that belongs to 2019, and it looks different and it feels different than a Gehry project from the late ’70s or the ’80s.
The images you’ve created through these various tools are really compelling, especially to us students and especially on social media. Who do you identify as your audience? Who is your work for?
To begin, we think of students as a portion of our audience, but also architecture schools and architecture culture, in general. It’s one audience that we're definitely in dialogue with and aware of. But there are other audiences that are important to us as well. Currently, a lot of our work ends in representation, in images. That's not the end game for us. The end game for us is building, where the audience is more varied. Our hope is that our research into digital design procedures and material effects adds up to something that can be experienced by broader audiences and becomes part of architectural backgrounds that augment day to day activities.
We’re really interested in the reality of our digital lives showing up in physical space. We are committed to not just participating in the role of digital media in contemporary culture, but translating that into a spatial experience in a consequential way. So, one might feel a vibration between one’s digital extension into media and one’s physical instantiation in space. We remain committed to the reality of buildings. We will not be satisfied with a fantastically popular Instagram page that circulates digital images everywhere. That would be fun, but we're more committed to what we can achieve through building. And we’ve been pleasantly surprised by the fact that potential clients have not been averse to our admittedly challenging aesthetic predilections yet. We’ve started to believe that if we get something built that is experimental aesthetically, it will be easier to get potential clients on board because they'll see not only what we can achieve, but also the added value of our approach.
Also, it’s not only important that our work is economically and environmentally conscious, but that we use each opportunity to experiment with off the shelf materials, conventional assembly systems, and familiar construction techniques. Even when operating in these territories, there's a lot of design authorship that's available to us while also being mindful of cost. Again, we want to demonstrate this added value to potential clients through built work. We are pursuing sophisticated material and aesthetic results without compromising affordability.
How do you select your source images? We see a lot of rocks and trees. Why rocks and why trees? What other types of images do you start with?
Something we discuss a lot is how images we create interact with the context in which they are placed. For example, in Living Picture
we digitally modeled the historic theater that no longer exists. We also created renderings from that digital model in the context, and those renderings eventually became printed on vinyl in the final, full-scale construction. Living Picture
was made of digital trees in dialogue with physical trees. There was a logic there regarding image selection. For us, it was a new kind of contextualism.
There are similar ideas being developed in the Northwood ADU
project, where the site of the existing house backs up to a wooded park. There is a scheme being developed which includes wrapping the exterior of the building with imagery that would visually merge the house with its context. For the inhabitants, there would be a blending of the real trees and the digital trees, of real sky and the digital sky. On the interior, we are selecting images that would expand the sense of space. It's a very small apartment—750 square feet—and we are working on visually expanding the space through introducing an artificial horizon through imagery. There are ideas about ground and sky acting as interior elements. We’re working on blurring physical boundaries of space. Overall, it's not just about the content of images, but also the qualities that they can lend to the space. It all contributes to our larger interest in being playful and experimental with image production, material manipulation, and a combination of the two.
It’s a great question. And It's something we struggle with. We’re drawn to the fact that there's simply a lot more content in a project when you saturate it with imagery. So, you probably wouldn't be asking us, how do we figure out where to put the bedroom? Those answers are almost evident, and far more objective than image selection. In general, we’re primarily interested in what effects get produced as a result of our decisions, whether it’s a rock or a tree or something else.
How does the location of each project affect the design strategy?
It’s different for every project. For Detroit Reassembly Plant
, we started with the initial observation that the Packard Plant wasn't really a building anymore. It was a pile of materials. And it was an image that was circulating in the media. It no longer functioned as a building. This describes two ways we look at almost every context. Whether we’re engaging a vacant mall or an abandoned big box or a factory that's falling apart, we often question the material reality of the object and locate the images the object produces that circulate.
Your question also makes me think of the fact that Michigan is one context for our practice. It’s not just the location for projects we've done, but the location for us—where we work and live, and also the location of the kinds of projects we hope to get to work on in the future. We’re really interested in working locally. We’re actively trying to get work in the area and especially in Detroit where there's an incredible building boom right now. Some of it great and some of it not so great for the city. That’s something that we want to participate in and help shape.
What's been the most rewarding moment in your professional careers thus far?
This is a silly one, but I have to say it tickles me. At the 2016 Venice Biennale, MOS made lenticular drawings. Michael [Meredith] was proud of making a drawing that made people move around in order to understand it. We were just sitting there, laughing as people rocked back and forth. With Living Picture
, we made a project where people had to traipse around in order to get things to visually align. We were watching people strain their necks and meander around our installation to figure out what we had done. We actually did what we set out to do with the project which was to build a rendering in which people could walk around.
I had a text exchange with James Wines