ACADIA, or the Association for Computer Aided Design in Architecture, established the ACADIA Awards of Excellence to recognize outstanding individuals and practices that think critically about the impact and possibilities of computer-aided design. This year, the ACADIA Awards recipients, including Mónica Ponce de León and Oyler Wu Collaborative, will present their work at the conference titled Recalibration: On Imprecision and Infidelity at the Universidad Iberoamericana in Mexico City from October 18–20. Dean of Princeton University School of Architecture Mónica Ponce de León won the Teaching Award of Excellence. Ponce de León is a Venezuelan-American architect who is also a renowned educator. She is the founding principal of MPdL Studio, which has officesin New York, Boston, and Ann Arbor. Prior to her deanship at Princeton, she was dean of University of Michigan’s Taubman College and a professor at Harvard’s Graduate School of Design (GSD). The awards committee commended her for the “integration of digital technologies into architectural education.” Jenny Wu and Dwayne Oyler, partners at Oyler Wu Collaborative, were awarded with the Digital Practice Award of Excellence. The L.A.-based, award-winning firm is widely recognized for its expertise in material research and digital fabrication. The firm is known for projects such as The Exchange in Columbus, IN, the 2013 Beijing Biennale installation named The Cube, and their installations and pavilions with SCI-Arc. The partners are both currently teaching at SCI-Arc and Harvard GSD. Other awards included the Innovative Academic Program Award of Excellence, given to the Institute of Advanced Architecture Catalonia; the Innovative Research Award of Excellence bestowed upon NVIDIA robotics researcher Dr. Madeline Gannon; and the Society Award of Excellence won by Association for Robots in Architecture co-founders Sigrid Brell-Cokcan and Johannes Braumann. Check out the complete list of winners here.
Posts tagged with "Nvidia":
NVIDIA’s cavernous, Gensler-designed 500,000-square-foot headquarters opened for business late 2017, capping off a seven-year effort to create a new state-of-the-art office complex for the technology company. Located in Santa Clara, California, the triangular complex takes a decidedly inward approach to the open, creative office type. Unlike Facebook’s park-topped headquarters or Apple’s ring-in-the-forest complex, which feature expansive connections to the outdoors and commingle quasi-public access with offices, NVIDIA’s new home base is self-contained and mono-functional, more high-tech tent than big-nature oasis. Instead of bringing the outside in, Gensler’s designs utilize a soaring internal volume and 245 perfectly calibrated triangular skylights set into a modular, undulating roof that turns the inside out. Workers are expected to arrive by car, entering the building’s underbelly via two basement parking levels containing 1,500 stalls. A glass-enclosed elevator core welcomes arrivals before whisking them to the cavernous offices above, where they are greeted by a faceted, black metal panel cocoon wrapping the all-white elevator core. This angular, two-story volume creates a sheltered area at the heart of the building underneath an orderly grid of skylights that was laid out using virtual reality software to determine each skylight’s final placement. Hao Ko, principal and managing director at Gensler, said, “We worked hard to get the right specifications of glass makeup to allow us the right quality of diffused and soft sunlight in the space. The final result—where the daylighting is evenly dispersed throughout and evenly experienced by everyone—is a testament to the upfront work we did in design.” Because of Santa Clara’s zoning laws, the structure could only rise two stories and ultimately topped out at 50 feet tall. In response, Ko’s team created two soaring levels within the arched envelope of the building, taking the opportunity to transform the office’s many staircases into broad, socially vibrant areas while also creating an upper level that functions more like a mezzanine than a fully-enclosed floor. Along the ground, squat cubicles, an institutional-seeming dining hall, and multifunctional lab spaces orbit the opaque core, which itself contains lounges, meeting rooms, coding nooks, and research areas. The level above, meanwhile, is populated by parallel rows of cubicles interrupted by acoustically-sealed meeting pods that extend every which way. The end result is a workplace envisioned and constructed to look good—and work well—in any light.
Hao Ko, principal and design director at Gensler, will be delivering the keynote presentation at the 2017 Tech+ Expo (May 23, New York City). Like a test rendering of a 3-D model, Gensler’s new headquarters for microchip maker NVIDIA in Santa Clara, California comes haltingly into view across the landscape, a glitchy image slowly gaining resolution. The 550,000-square-foot structure has been in the works since before the Great Recession and after nearly a decade in development, work is quickly progressing on final construction. The structure is on track to open for business in September of 2017—construction photos provided to The Architect’s Newspaper (AN) by Hao Ko, principal and design director at Gensler, indicate that work on the building envelope is almost complete, with the installation of final interior finishes and the landscape underway. Devcon Construction is building the project and Louie International is acting as the structural design engineer. Along the exterior, practically every edge of the wide, triangular structure is canted subtly. A roof profile that appears curved is actually made up of broad, segmented lines. Along two sides, the building bulges at the middle, creating fat, cyclopean bay windows. From above, the building is revealed across the landscape as a microchip-inspired paper airplane—a thin roof structure pierced with triangular skylights heaving over the earth. The building is actually capped by a steel truss roof supported by steel beam walls and columns. The deeply-overhanging and undulating roof creates a cavernous interior volume below. Whenever the roof’s folded planes meet at a peak or a valley, they turn downward as large steel section columns that resolve themselves dutifully and unceremoniously by plunging straight into the concrete slab. [interstitia] The construction images showcase a cavernous, two-level interior volume intersected by a series of opaque, faceted cores that interlock with one another and contain communal functions and meeting rooms. The peripheries of each floor plate are lined with work areas. Here, the formal rows of desks and more open-ended breakout spaces will exist in a broad, sky-lit space, framed by triangular roofing members above. The project is notable for the collaborative effort between client and architect that allowed the design team to embed virtual reality-based (VR) visualization into the design process. NVIDIA worked to develop new uses for the graphics chip manufacturer’s Iray rendering engine: the project's iterative daylight simulations involved modeling up to 5,000 light sources per image. Using the technology and cluster computing to pool GPU-power, designers were able to generate renderings in as little as ten minutes’ time, converting the technology into a rapidly-deployable design tool. The technology was also designed to include physically scanned materials in such a way as to capture light intensity and character—rather than to generate only various intensities of color, as is more common in rendering applications. The resulting “simulations” guided the design of the workspaces, where NVIDIA wanted to maximize quality of light. The scheme, as a result, ended up with fewer skylights than originally intended. Simulations showed that not as many skylights were needed to achieve the correct lighting effect designers were looking for. Ko explained over telephone that virtual reality workflow integration allows for a project to take on more life, saying “previously we only had artists’ renditions of what a space could feel like.” Ko added that with VR, the architects at Gensler wanted to figure out how could get “more reality” into the design experience. Scott DeWoody, Gensler’s creative media manager, said that the use of virtual reality was integral to the NVIDIA project and that the firm had “found a use for it at every spot in the design process.” VR is something that is not only easy to adopt into the traditional office workflow, DeWoody explained, but once rendering times are reduced, the tool can result in better overall design quality, as designers “render everything around them, instead of just (rendering) an open scene.” Ko agreed that the advanced simulation techniques add more to the design process than traditional renders, saying, “I’m old school—I came in the profession back in the day when we were building big physical models, to understand size, scale, and experience. Prior to having VR, it was always a challenge to reconcile how you do that.” Technology is driving rapid changes in architecture and construction industries and the building industry, in turn, is a driver of the U.S. economy. Tech+ Expo brings together, for the first time in NYC, industry and technology leaders that are shaping the future of the built environment.
Silicon Valley definitely has the architecture bug. We've recently seen remarkable new designs put forth by Foster + Partners for Apple and NBBJ for Samsung. Now Gensler has released ambitious new designs for tech company Nvidia, located in Santa Clara. The 24-acre complex's two 500,000-square-foot buildings are each shaped like triangles, a configuration that Gensler principal Hao Ko explains facilitates collaboration by allowing connections to each side of the building to be the shortest. (The triangle, he adds, is also "the fundamental primitive that defines all shapes in the digital realm.") Undulating roofs will be made up of smaller triangle pieces, breaking down the overall mass and allowing for ample skylighting, in the in-between spaces. Construction is set to begin this summer, with completion in 2015. Apple's circle now has geometric competition. Who's next?