Posts tagged with "Competition":
YAC – Young Architects Competitions – and the Foundation Fashion Research Italy – in cooperation with the Cineteca di Bologna - launch “Seduction Pavilion”, an architectural competition to design and realize an installation that will became a real landmark of an exhibition that the Foundation is going to dedicate to the endless beauty of aspiring female celebrities and pin-ups. A cash prize of € 10,000 + realization of the 1st prize project will be awarded to winners selected by a well-renowned jury made of, among the others, Patricia Urquiola (Studio Urquiola), Fabio Novembre (Studio Fabio Novembre), Ippolito Pestellini Laparelli (OMA), Claudio Silvestrin (Claudio Silvestrin Architects)
Refinery, elegance and seduction. The female universe has always been a sacred horizon, a mysterious threshold that has been inspiring a wide range of expressions of human culture. For women the first simulacra were sculpted by human hands, for women the Caryatids of the Acropolis of Athens were created. The sensuality captured by the ancient oral tradition of the Aeneid and the Old Testament is the female sensuality.
The characters of the woman are countless. They have been dotting the history of humankind in the enduring pursuit of an ever-changing beauty. Cinema and fashion have been celebrating such a bewitching and generating power for decades in an ongoing story of seduction and elegance.
Therefore, the Foundation Fashion Research Italy and the Cineteca di Bolognaaim at paying tribute to this female horizon, to this story of beauty and deep dignity. They will do so, by creating an architectural installation. Through a selection of rare photographs, it will describe the forgotten world of failed female stars: enchanting beauties that have almost been part of the Hollywood and Italian star system but never achieved fame.
How to represent the world of aspiring female celebrities and pin-ups? How to express- through architecture- the seducing power of the female universe?
By answering these questions, designers will have the opportunity to pay tribute to the seducing fascination of nameless female stars. They will have the chance to create their own museum installation, which will be in the world a symbol and expression of style and femininity. Moreover, it will redeem the celebrity dream of stars that never achieved fame.
It will be located at the entrance of the Foundation Fashion Research Italy. It will be displayed to the world during the first edition of the Fashion Film Festival curated by the Cineteca di Bologna. The installation will welcome visitors with a story of sensuality and beauty able to connect them to a fragment of one of the most stunning and mysterious mosaics of history: the woman.
- Patricia Urquiola(Studio Urquiola)
- Ippolito Pestellini Laparelli (Oma)
- Fabio Novembre (Studio Fabio Novembre)
- Claudio Silvestrin (Claudio Silvestrin Architects)
- Alberto Masotti (Fashion Research Italy)
- Gian Luca Farinelli (Cineteca di Bologna)
- Flaviano Celaschi (University of Bologna)
- Carlotta Zucchini (The Plan)
1st PRIZE 5.000 € + REALIZATION
2nd PRIZE 3.000 €
3rd PRIZE 1.000 €
2 GOLD MENTIONS 500 € each
10 HONORABLE MENTIONS
11/06/2018 “early bird” registration – start
08/07/2018 (h 11.59 pm GMT) “early bird” registration – end
09/07/2018 “standard” registration – start
05/08/2018 (h 11.59 pm GMT) “standard” registration – end
06/08/2018 “late” registration – start
09/09/2018 (h 11.59 pm GMT) “late” registration – end
12/09/2018 (h 12.00 pm – midday - GMT) material submission deadline
More information on: www.youngarchitectscompetitions.com
Contact us at: email@example.com
This year’s ASA International Design Competition aims to upend the typical associations of vernacular architecture and design. The term ‘VEX’ can be approached from a multitude of perspectives, all to challenge, or agitate, the stereotypes of what vernacular should or should not be.
One tends to assume that vernacular architecture is in opposition to modern architecture and lifestyle. There is the perception that vernacular is something that is traditional and therefore is considered to be technologically ‘inept’ or ‘crude.' This relegates vernacular design to irrelevance in today’s society and also implies that it is immutable and static, and ‘unimprovable.’
The challenge of the competition is for participants to create a new type of vernacular with characteristics not commonly associated with vernacular design. The competition is looking to showcase new vernacular design that is mutable, inventive and capable of self-renewal.
The goal is to re-think vernacular as something that can assume performative roles and possess generative potentials. The Jury will reward entrants that can demonstrate vernacular design that is dynamic and is particularly suited to innovation, invention and relevance.
VEX asks: How can Vernacular agitate the status quo?
- Can Vernacular be a catalyst, a variable, a process, rather than a static element?
- Can Vernacular be a language from which others can spring from and use?
2. SUBMISSION REQUIREMENTS
Each submission must include the following contents:
2.1. The participant can select any specific site as the site of their design. The subject can be architecture, urban design or interior design.
2.2. After identifying the site, provide conceptual drawings, analytical drawings, sections, plans, renderings or perspective drawings in any scale. Demonstrate how vernacular quality modifies the subject and the resulting design outcome.
3.1. Five (5) Graphic Slides: Square Format 420×420 mm each
- High resolution PDF @ 300 dpi (maximum file size of combined 5 PDF slides: 20* MB)
- Recommendation: font size used in the graphics should not be less than 11 pt. for
- File name: Firstname_Lastname_300.pdf
3.2. Project Description in English, maximum 300 words
Files that do not meet the specified requirements will not be taken into consideration.
For more details on deliverables and submission process please refer to the competition website.
First prize: 4,000 USD
Second prize: 2,000 USD
Third prize: 1,000 USD
Honorable Mention: 3 x 500 USD
5. COMPETITION TIMELINE
- Official Announcement of competition: January 30, 2018
- Online Submission for competition begins: January 30, 2018
- Deadline for submissions: March 31, 2018
- Announcement of shortlisted entries: April 15, 2018
- Finalist Judging and Awarded entries: May 6, 2018
6. REGISTRATION & SUBMISSION
- Registration is free.
- Register and submit online at www.asacompetition.com
7. ELIGIBILITY TO PARTICIPATE
- Open to students, architects, urban planners, designers, artists and thinkers.
- Submit as an individual or as a team.
- No restrictions on age, gender or nationality.
- No limits on the number of submissions.
- Work cannot be published elsewhere before.
- Submission cannot be built work or completed projects.
- The entrant should have legal rights and copyrights to all the material submitted.
If the project contains any material or elements that are not owned by the entrant,
the submission shall be excluded from any consideration. If it is later known that
rights have been violated, the prize and award will be recalled.
- The copyright of the project belongs to the entrant.
- All materials submitted may be displayed and/or published at the discretion of
The Association of Siamese Architects under Royal Patronage.
- Best overall image: FIREWALL - You're Fired...Just Kidding, You're Stuck Here Forever! by Zachary Wilson
- First runner-up: Taco Truck Block Party by Rajiv Fernandez
- Second Runner-up: The Future is Bleak by Rob Anderson
- Third runner-up: 2001 A Trump Odyssey by Sara Castillo
- Fourth runner-up: Decorated Shed by Emily Johnson
Reality Cues is about making architecture in digital, interactive, and social media, where ownership is communal and subject matter changes as quickly as users can click the “share” button. Within this culture of reposting, reblogging, and retweeting is the opportunity to modify and subvert prevailing tendencies. Combine this with the ease with which anyone can alter images to create virtual worlds, and you are left with an increasingly fuzzy area between the so-called virtual and real. The Good Walls make Good Neighbors, Mr. Trump competition looks to accelerate this process to see just how fuzzy we can get.See the Reality Cues website for a full list of winners and entrants.