Posts tagged with "Landscape Architecture":
This cartoon was excerpted from the fourth edition of the book Cartooning the Landscape by Chip Sullivan, available now from the University of Virginia Press.
“Landscape Architecture as Necessity” conference at USC aims to “counter the onslaught of politically-correct eco-speak”
In Lawndale, California, Rudolph Park host a myriad of paths of which feature a range of interactive spaces and landscape elements interspersed on the way. Not long ago, however, the 1.5-acre lot contributed little to the city and the state's South Bay area, which was deemed "park poor" due to its lack of pedestrian access to such park. Two non-profit organizations From Lot to Spot (FLTS) and The Trust for Public Land (TPL) worked with Laguna Beach, CA and Pasadena, CA-based landscape architecture firm EPTDESIGN to rejuvenation Rudolph Park. Upon its re-opening, Lawndale Mayor Robert Pullen-Miles described it as "the crown jewel of the city." The Architect's Newspaper spoke to the firm to discuss their approach and reasoning behind their design decisions.
The Architect's Newspaper: What informed the development of the “intellectual” and unstructured play experiences created for children’s areas? Why was this focused on?
EPTDESIGN: The park’s program was developed through community workshops led by FLTS and TPL. Program elements included green space, an amphitheater, a climbing wall, natural play, a restroom, a walking loop, fitness equipment, play for all ages, a picnic area, and a gently rolling lawn. EPTDESIGN developed a concept narrative to tie the program elements together. A narrative based on the site’s natural history grew from the public’s stated desire to have a “natural” space, and as a way to distinguish the park from others in the general area...that centered on a singularly themed play structure.
Could you explain the thought process behind the various topographical elements that feature throughout?
Lawndale sits where the coastal dunes once met the inland prairie, a land characterized by [a] unique topography of dunes and vernal pools. The park seeks to reintroduce the neighborhood to the dunes and prairie that once formed their landscape and to the ecosystems of the hills that frame the region. The park is divided into three zones: The Dunes, Prairie, and Hills. As a result, this playful topographic design allows the visitor to traverse high and low spots. [It] also highlights the site's low-impact stormwater strategy. To enter the site, one crosses over a vegetated swale and infiltration basin where all stormwater is collected.With regards to the climbing wall, how does the form and arrangement link to the overall scheme? What material is this and how was the wall constructed?
The concept narrative espoused playful topography as a way to tie the design to the site’s natural history, but the grading was also a very useful design tool to promote safety. The climbing wall and restroom were both grant-funding-contingent program elements that posed site security challenges. Both are large vertical elements that could obstruct sightlines from the street. Through the use of creative grading, the restroom was built into a constructed hillside. The climbing wall was oriented perpendicular to the street, sharing the same earthwork as the restroom structure, thus eliminating hiding spots. Behind and above the restroom and climbing wall, the finish grade slopes away gently, allowing unobstructed sightlines to the back of the park while creating a universally accessible route from the lowest spot in the park up to the highest.
The 50-foot-long climbing wall is an innovative feature, and an expression of horizontal strata, which involved extensive collaboration between the landscape architect, civil and structural engineers, architect, artist, and contractors. The climbing face is built from precast concrete modules that are anchored to a structural retaining wall. To keep cost down, there are only four different modules. Through the use of 3D modeling, the modules were laid out to create a varied and unexpected yet climbable texture while...avoiding the tacked-on look of off-the-shelf climbing wall handholds and integrating artwork.
I would also ask the same thing about the tiles. Are they featured throughout the park or just those pictured?
The tile work was done by artist Frank Bauer. EPTDESIGN worked with Bauer on the subject matter and locations. There are multiple pieces, and they are displayed in each of the three zones. Within the Dunes zone, ceramics were placed in a water runnel, and feature three-dimensional pieces for kids to discover. In the Prairie, tile work can be found in the entry plaza. And in the Hills zone, ceramic flower mosaics were placed in the climbing wall niches. All are intended to be “touched” and not just for visual display.
In a basement laboratory at Harvard University’s Graduate School of Design, Bradley Cantrell flips a switch, and a river begins to flow. On a table surveilled by movable sensors and a Microsoft Kinect, pulses of water carry bits of colored sand down a model riverbed.
As an associate professor of Landscape Architectural Technology and director of the GSD’s Master in Landscape Architecture Program, Cantrell runs experiments like these to better understand the natural elements that make up his profession’s palette. But by using computational methods to analyze and even redesign nature, he’s also breaking new ground in the field. Cantrell’s work blurs the lines among environmental engineering, landscape architecture, and artificial intelligence. He sat down with The Architect's Newspaper contributor Chris Bentley in April.
The Architect’s Newspaper: Your work has been described as “computational landscape architecture.” How would you define it?
Bradley Cantrell: I like the term “responsive technologies.” I use a slightly more provocative term sometimes and talk about “cyborg ecologies” or “cyborg landscapes.” It’s really that there isn’t this differentiation between natural systems and human constructed systems. Our technologies actually augment and, yes, change these, but we should celebrate that synthesis as opposed to setting up a duality. We think about nature as being bound in this one place, humans being bound in another. My take is that we should celebrate the connections between those two. It’s not my goal to put computation into everything. But my work uses computation to set up this set of interconnected relationships in a more advanced way.
You talk about embedding sensors and computational technology into the physical landscape, so the landscape reacts to its users in a kind of conversation—what are some of the possibilities of that?
We have this fluid modeling table, but we’re not really modeling a known landscape like the Mississippi Delta. What we’re really doing is using the dynamic nature of that fluid flow and looking at the way the sediment behaves within that. And we’re trying to then use ways of sensing the surface morphology so we can get a digital model of that surface. We can also get spot elevations so we understand how high places are; we can understand how fast water is moving. But then using that data, trying to imagine what are the interactions with that data in real time. We could begin to calculate the actual power of the river to build land or erase land. We could use it to stabilize certain portions, allow other portions to be more in flux.
But the idea there is that by using computation we could take on multiple goals. So it could be about building land, but also that land ebbs and flows because there’s another cycle of a bird species or something like that. Right now we’re taking a very naive approach and just saying, “What are the possibilities of how we can manipulate the system?” And then ideally beginning to layer complexity into that. Right now, when we want to change a river system, we dredge or build a levee to hold water over here and make it dry over there. So it’s a much more traditional construction method, and this one speaks to this kind of real-time interaction with the landscape.
That feedback is one that I think is really important. It speaks to the flora and fauna, too. There’s the idea of resistances among all of these different actors, that there is a form of evolution. And that leads to more resilience within that system because in some ways we’re not depending on a single moment that holds everything together.
You want to let natural systems run their full range of behaviors, but it’s risky to engineer unpredictability into our landscapes. What’s the right amount of uncertainty?
This is a really big question that I don’t have an answer to. But I think it’s a really interesting one. If you think of the way we’ve manufactured something like the Mississippi River, the current state of it has all been put into place for human beings. It’s about navigation up and down the river; it’s about protecting human settlements. And then there’s a whole series of effects from that that alter the surrounding ecosystem. But we then build other things to remediate those effects. My take would be that the relationship could just be more advanced between all of those systems. Sure, there’s going to always be these issues that pop up. But ideally the way things are being managed can propagate those changes back out to the system.
It’s not about taking all the levees down. It’s about how we’re interacting and changing the way the flow occurs in one spot, but we aggregate that off of a thousand points and suddenly the whole river system behaves slightly differently. Can we hold the river in place for a certain amount of time with some certainty? And then can we open that up and allow the river to take on a new course?
When you use terms like “cyborg coast” and “synthetic ecologies,” it sounds like you’re the Dr. Frankenstein of landscape architecture. But building responsive landscapes does not mean replacing natural systems with technology, right? What’s the ideal balance between reengineering nature and conserving it?
I think a lot of people have issues with the idea that we’re actually extending even more control over the landscape. I think there is a fear of that we’re constantly in discussion about how we relinquish control. I think it’s an open question. I would say that you do run the possibility of basically manufacturing everything. As our technologies have gotten more advanced, what we’ve seen is really having more and more control over deeper and deeper levels of biological life. Commercial agriculture is a good example of how we’ve extended that control in a way. But one of the issues there is that it all hinges on basically one variable, and that’s productivity. When everything is hinged on that, then we get a very homogenous situation across commercial agriculture. And that’s where I think this idea that there are competing goals and that humanity might not always be at the center of all of those goals—that takes somewhat of an enlightened viewpoint, but it also is one that is necessary for us to have.
Where do digital representations of the environment still come up short? Is it impossible to model a natural system without oversimplifying it?
I think there’s a kind of clarity in terms of the actual changes we’re making. It’s very difficult for me to say that when I perform this operation, it propagates up through the system in this way. It’s not all about us having better models and better simulations. Part of that is about having a clear understanding of what we’re modeling and the relationships in those models. I think that part is one that’s somewhat missing. Some of these get ironed out just by convincing someone in a small plot of land that this might be an interesting idea and going out and starting to test it.
Even an art project that takes the sediment diversion and uses it as a way to kind of print or paint the landscape—that isn’t all about exactly how the ecological system performs—may sound silly, but it’s a step in that direction. Then people start to see the potential. Building the system and letting people see how it operates is an important step—even if it’s art first.
What’s the next step in actually implementing these ideas?
All the work now is in the lab. I try to make the work a bit more robust by actually working with civil engineers, computer scientists, and ecologists to make sure that they understand that this work exists, because those conversations are the ones that become the most interesting. When an ecologist says, “I never really thought of the idea that you would create basically a robot that would create an ecological system that was outside of human construction.” Suddenly there’s a new place where, is that wilderness? Is that commercial agriculture? Is that design, when you’ve made a robot that thinks for itself and is actually changing the world around us? If we haven’t really manufactured it and it’s a place that we don’t actually understand how it completely works, because it’s this other thing making it, it’s almost wilderness on one hand. The genesis is human construction, but the actual actions are computational logics.
We’ve tried our hardest throughout time to make sure we’re not part of nature. In some ways we’re realizing that there is no separation. We’re actually remanufacturing the Earth similar to any other species that has the same capabilities we might have. That’s something for us to come to grips with. When we do, we suddenly have a new responsibility in the world. It’s not about us doing something and nature responding. What we’re doing is possibly just wrong. It’s not about responding. It’s that we need to be the ones that rethink our processes.
The aim is to provide more space to relax, but it also sees a change in the park's role, becoming a place for historical education too. Costs are estimated at $38 million by the commission who has currently raised $6 million in their bid to bring about change. Change however, may not come so easily. On the other side, those who fight for the parks protection are attempting to place the park on the National Register of Historic Places. If successful, any changes, regardless of money raised, would be significantly curtailed. It's not hard to see both sides of the argument. On one hand, to maintain the current style and layout of the park pays respect to the WWI General John Pershing memorial of which it was designed to do. On that note, any change would disrupt the relationship between the park and the memorial. Conversely, the space's decline surely implies that it is unsuccessful, so much so that none bother to maintain it. For this to be fixed, more need to be welcomed in and more space is needed to facilitate this. Joe Weishaar argues that the dropped water feature is a “blind spot” and is hence ignored. Sculptor Sabin Howard envisions an “uplifting story of transformation, showing how noble the human race can be.” While the campaign for change gathers steam, the fight for protection does have some weight in the form of Charles Birnbaum, president and CEO of The Cultural Landscape Foundation (TCLF) and Darwina Neal, former president of ASLA among others. Here, Birnbaum argues for “making some changes, but keeping the signature and character-defining features intact.” From a withdrawn perspective, one cries out for collaboration between the two parties. Jared Green of The Dirt points out: "Whatever the outcome, one long-term question is: can this park be well-maintained moving forward? If not, we may be back to where we are now 30 years in the future."
The growing plane is shrouded in the intimacy of Le caveau (the cave) - a four-sided room of stacked gabions full of stones. Stone that allows light to filter through its gaps and washes the room with its shadows. It is a room of reflection. It is a room for dreamers. Just as the plane levitates before us, we are held in the balance of the stone and life itself. The personification of our own imaginations suspended in time. The primitive plane symbolizes a beginning - the seed and the soil, the tilted horizon between earth and sky.Carbone by Coache Lacaille Paysagistes: Maxime Coache, landscape architect; Victor Lacaille, landscape designer and Luc Dalla Nora, landscape architect) Nantes, France According to the Festival:
This installation evokes the cycle of production as a parallel to the carbon cycle. The garden landscaped or the landscape gardened. Regenerating the forest and sowing where we have harvested brings nature back to life. Transmit the love of landscape to those who will outlive us. A sculpted tree trunk, partially cut into pieces helps to illustrate the primary material used to build furniture. A stump and its roots, a tree trunk cut into parts and five modules made of timber, some lightly burned on the surface. A young tree grows where the tree might have grown tall had the tree not fallen.Cyclops by architect Craig Chapple Phoenix, Arizona According to the Festival:
Cyclops is a singular object on the landscape as well as a singular frame of the landscape. Made up of 258 8-meter long timber and 1 x 6 boards, they are held in a concentric ring by 2 steel rings suspended from the surrounding trees by stainless steel cables. Cyclops is held in a tenuous balance with the environment that provides for it. The central 1.5 m opening at the bottom of the cone is a highly-charged occupiable space for the viewer to both view the canopy in a new way but also truly feel the focus of the suspended weight as the physical latent force in the trees themselves. The viewer finds himself playing the central role of the work in rediscovering their relationship to the energy in their environment.La Maison de Jacques by intern architects Romy Brosseau, Rosemarie Faille-Faubert and Émilie Gagné-Loranger Québec, Canada According to the Festival:
La maison de Jacques (or Jack’s House from the children’s fable Jack and the Beanstalk) is different from the one we know. You might think you have just stepped out of a children’s story. The house is a green grove that is enveloped in bloom. You enter by walking on stepping stones that traverse a ground-cover made of small. Once inside, you wander between the rows of beans of tightly winding their way up a light wooden structure. The walls divide the space into a series of small hidden gardens, singular in their proportions. These cocoons are ideal hiding places for a game of hide-and-seek. One remains a secret, inaccessible...TiiLT by SRCW: Sean Radford, architect and Chris Wiebe, designer Winnipeg, Canada According to the Festival:
Finding roots in the formal geometries of the labyrinth and the many informal camping traditions in the Canadian landscape, TiiLT is a transformable and inhabitable place for visitors to act, or to idle, however they may be inclined. Each structure may be flipped between two orientations, responding to the position of the sun, offering alternating views and shifting pathways through the site. The toggling movement conjures a school of fish, or a flock of birds, flitting in opposite directions yet connected as a whole. The straw-like lightness of the structures and brilliant yellow skin recall a field of floral blooms, contrasting the surrounding green landscape and blue sky.