Posts tagged with "Design":

AURA Summer Academy 2019 / Istanbul: Past, Present, Future

The Architecture and Urbanism Research Academy (AURA) Istanbul invites you to its inspiring summer program, “Istanbul: Past, Present and Future” The melting pot of the East and the West, the great city of Istanbul, now a city of more than 15 million people, has been the capital of two glorious empires, the Byzantine and the Ottoman. With its eight thousand years of human history, it presents researchers a vast amount of architectural legacy to discover and analyze. Join us in Istanbul for a month of comprehensive analysis of the city with lectures from leading experts in their respective fields. Explore the mechanisms developed through the millennia to different sets of problems by the builders and inhabitants of this magnificent city! This summer research program will take place in Istanbul between July 8 – August 2, 2019. It is specially designed for undergraduate and graduate students of Architecture, Urban Planning and related fields. The four-week intensive coursework of lectures, on-site visits and studios will provide a valuable opportunity; while benefiting to learn from the distinguished researchers, there will be a chance to collaborate with a diverse group of participants from all over the world. For more information and application: http://aura-istanbul.com/index.php/aura-summer-academy-2019/
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Austrian chateau reconsiders rituals surrounding dining tables

Built in the 12th-century, the original medieval core of Schloss Hollenegg has been added on to in various architectural styles over the centuries. Set atop the lush forests of Austria's remote Styria region, the sprawling palace features a Renaissance courtyard, Rococo staterooms, Gothic Revival chambers, and other features. This eclectic assemblage of stylistic references, matched with a wealth of material culture and architectural detail artifacts, makes for a dramatic backdrop to showcase some of the best contemporary experimental and conceptual designs out of Europe and the United States. Alice Stori Liechtenstein—the chateau's current owner—has done just that. For the past five years, the tireless culture-maker has transformed portions of her family home into a burgeoning design center. Read the full story on our new interiors site aninteriormag.com.
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Five design hotspots at this year's Venice Biennale Arte

There is no shortage of exhibitions for those looking for a bit of design among the art at this year’s Venice Biennale Arte. These five shows are the best places to discover both local and international design in the city, on the Biennale grounds and beyond. Dysfunctional by Carpenters Workshop Gallery Pushing the boundaries of art and design is Carpenter Workshop Gallery’s "Dysfunctional," which includes 50 works by the gallery’s esteemed stable of designers. Viewed within the context of the Ca’ d’Oro's Italian masterworks, the exhibition invites visitors to question the historical relationship between form and function. Some of the pieces are inspired by the city of Venice itself, such as Virgil Abloh’s sinking seating and Ingrid Donat’s golden sideboard, the latter of which celebrates Byzantine and Renaissance art and the former, a commentary on the city’s rising sea levels. Check out the full article on our interiors and design site, aninteriormag.com.

Swiss Original Handmade Creative Project

For centuries, the Swiss tradition of Emmentaler AOP cheese production has focused on the art of cheesemaking, on artisan skills and on HAND MADE expertise, all underpinned by a caring attitude towards nature, time, materials, know-how and the vital energy of the environment we live in.

In order to be able to continue to read, refresh and interpret its own values in an innovative, contemporary and disruptive way, from the outset Emmentaler Switzerland has always been very keen and interested in engaging, supporting and promoting the world of art, talent and creativity for all.

As was the case in past competitions, exhibitions and communication initiatives, Emmentaler Switzerland is launching a new open creative competition for the collection, valorisation and exhibition of a broad selection of works and thematic artworks.

THE SWISS ORIGINAL

As part of the new globalisation of recent decades, we have learned to appreciate not only certain values and products shared by many civilisations, but also values and products expressly linked to the geographical, historical and cultural origins of specific local areas.

This competition aims to collect, valorise and exhibit artworks that tell stories of Swiss originality. Originality intended in terms of both methods and content that are more specifically and quintessentially “Swiss”, as well as those that are more ironic, interpretative and disruptive.

For all information: https://bit.ly/SwissOriginal

CONTEST TIMELINE

Upload phase: 29th April 2019 – 5th September 2019

Community Vote: 5th September 2019 – 19th September 2019 (1.59 PM UTC)

Jury Vote: from 5th September 2019

Winner announcement: during the Exhibition-Event, in November 2019

AWARDS

The total award pool amounts to €36,000.00, split into 6 awards and 6 special mentions.

Entering the competition is free and open to everyone over the age of 18 on the date of registration, without any limit of nationality, profession, education, expertise or other form of restriction, except for being 18 at the time of participating in the contest.

Contest under the patronage of Brera - Accademia di Belle Arti and with the support of Cumulus Association

EXHIBITION - EVENT

In the first half of November 2019, a major Exhibition-Event will be organised in Milan featuring the winning projects, the projects that receive mentions and a broad selection of those deemed to be of high quality and pertinent in consideration of the general objectives of the competition.

PANEL OF JUDGES

Andrea Amichetti, Zero - Founder

Stefano Aronica, Consortium Emmentaler AOP

Giovanna Frova, Switzerland Cheese Marketing Italy

Maria Cristina Galli, Accademia di Brera - Vice Director

Michael Krohn, ZhdK Zürich Hochschule der Künste - Cumulus Association

Stefano Maffei, PoliFactory - Director

Massimo Bruto Randone, SosDesign - Founder

Antonio Riccardi, SEM - Editor and Poet

Toni Thorimbert, Studio Thorimbert - Photographer

DESALL

Desall.com is an open innovation platform dedicated to design and innovation, that offers to companies a participatory design tool involving in the creative process an international community coming from all over the world. To date Desall gathers more than 100000 creatives from over 210 countries and has collaborated with international brands like Luxottica, Whirlpool, Electrolux, ALESSI, Enel, Leroy Merlin, KINDER, Barilla, illy, Chicco, Mondadori and many more.

Thanks for the contamination of different cultural backgrounds and creative industries, the Desall community is able to provide high-quality project solutions for every product development phase requested by the client, from concept to product design, from naming to packaging.

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Jeffrey Inaba digs into McKinsey’s Design Study

“I started as a commercial artist, and I want to finish as a business artist…During the hippie era, people put down the idea of business. They’d say, ‘Money is bad’ and ‘Working is bad.’ But making money is art, and working is art—and good business is the best art.”

—Andy Warhol

McKinsey & Company’s recent study on design confirms what designers have long known to be true. And it recommends all businesses do more of it. To McKinsey, design is the single most important factor for growth and should be an integral part of every organization. For it to have the greatest impact, McKinsey advises companies to make design a cyclical process instead of a single phase in a project, and dedicate the time needed to achieve good results.

On the occasion of the McKinsey Design Index’s release, AN contributor Jeffrey Inaba talked with Ben Sheppard, one of the report’s authors.

Jeffrey Inaba: It’s fascinating that companies are interested in improving their quality of design, but they aren’t sure how to go about it. The Index says, “Less than 5 percent of the companies surveyed reported that their leaders could make objective design decisions, from developing a new product to entering a new sector.” That’s a surprising realization about the state of the business world.

Ben Sheppard: In the last five years we’ve received a critical mass of questions from business leaders about design, and so we thought we needed to do a global study on what the opportunity is. They've got the highest of aspirations—they want to make the next iPhone, the next Amazon Prime—but they don’t know what actions they should take to give their companies the best possible chance at designing the best products and services.

JI: What correlations were found between design and business performance?

BS: There are two things. First is the business value of design, and second are the actions leaders should take to capture that value. On the first, there are three numbers to remember.

One: Those people who are top performers in terms of design significantly outperform their industry peers—as much as 70 percent higher shareholder return gross than their industry peers.

Two: Across the board, whether you’re doing product, physical, or digital design, good design is good for business regardless of what type of design you are doing.

Three: The study showed that the companies who are best at design were disproportionately rewarded in a given industry. Users care about the very small number of companies in an industry that are consistently making the best products and services.

These are remarkable numbers. At McKinsey we do a lot of essential science research pieces. This is one of the most statistically significant correlations we've seen in years.

The second part: Because the study was done in such a rigorous and detailed way, not only can we say at the broad level that design is the most tremendous engine for business growth, we can point out the individual actions that show the best correlation with improved business performance. This is a world first, to tie individual leaders’ actions to performance.

JI: Good. Before we get into the actions, what is McKinsey’s definition of design?

BS: For our clients, design is understanding users’ needs and then creating fantastic products and services to meet those needs; put the prototype into users’ hands and listen to what they're telling you.

JI: It must be a sea change for many companies to go from seeing design as an added cost reserved for special projects to an essential part of what they do as a business. Let’s start with the section, “More than a Feeling,” since it touches upon this paradigm shift.

BS: What we've found is that those companies that have treated design with the same rigor as they treat discussions on revenue and cost significantly financially outperformed their peers. The companies who quantified design metrics in their discussions about design outperformed their peers.

JI: Of the recommended actions, the section called “More Than a Phase” stands out as a key lesson for businesses. Design firms try to communicate to clients that paying for the hours to iterate are worth it since the added time will lead to a better, more desirable project outcome. McKinsey’s study argues precisely for this point.

BS: Yes. We have very clear evidence that those companies who just have one discrete design phase are outperformed by those companies who iterate with their end users from early strategy to postlaunch.

JI: What does McKinsey say to companies who are hesitant to invest the time in undertaking an iterative process?

BS: It's a case of investing to save. Take Disneyland, for example. The first prototype of the MagicBand [an all-in-one wristband device for Disneyland/World guests] cost 40 dollars and is made from parts from Home Depot. If you iterate early, you do so at lower cost. If you have a single design phase and decide to make all your investment at once, then if it turns out you were wrong, you’ve got a huge loss. When you talk about the risk associated with that, not just from a cost point of view, but also from a sales point of view, it’s easier to quantify why iteration is so important.

JI: “More Than a Product” observes that just about any project involves the design of a digital as well as physical side. Whether it’s a building or a car, there needs to be a digital component to a product.

BS: Traditionally, many industries thought of themselves as only physical or only digital. Now everything has some combination of digital plus physical space. We found that all the companies that historically have been very good at just hardware or just software now find the very thing that gave them success in the past is something of a burden in the future. The automotive industry is a great example of this. For decades, it was all about hardware. Now suddenly their users are saying, “We expect a great experience, from the digital apps within the vehicles themselves to the way that software integrates with the rest of my life.” That’s a real challenge for car companies. But the rewards are rich. Those companies that are able to break down the internal barriers between service design, experience design, front-end, back-end, user interface, and user experience and provide a great overall experience are outperforming their peers.

JI: How can companies take advantage of the different speeds of digital and physical production? Execution is much faster on the digital side. How can that help the experience of the physical side?

BS: It’s so much easier to iterate in a software environment than it is in a physical one. What we have found, though, is even in industries where traditionally people have thought it’s impossible to iterate, you can iterate. One example is shipping. It could take as many as ten years for a ship to go from concept to launch. In the past, there was one design, which was locked in at the beginning, because they said you can’t iterate a whole ship. Now there are two different design specifications, one that is locked early on, and a second one for software—for control and operation systems. As technology evolves and its operators’ ways of working evolve, iterations can continue to be made to those systems. When it's launched a decade later, the software is modern, intuitive, and easy to use.

JI: A McKinsey retail banking study found that early technology adopters prefer their most important transactions to occur in physical spaces. In other words, people who are deeply interested in digital technology are deeply interested in physical environments. When making important decisions, they take cues from the person they interact with and the design of the space they’re in. Are companies thinking about the design of their physical environments given that physical space becomes more consequential as our lives become increasingly digital?

BS: I’m working with a car dealership, which has traditionally been a physical environment. We hear lots of pain points with that model: Often the centers are outside of towns; you need to travel to them; the salespeople are often commission-based and that can lead to a pressurized environment. Therefore, some people hypothesized that the future of automotive was basically an Amazon for cars. It would all be digital. Different companies piloted that, and they found it doesn’t work. People want a combination of physical and digital. While you can make things more efficient by moving to digital, often, particularly for large purchases, people still want a human connection. And as you say, the physical environment can have a big effect on that experience.

JI: With the completion of the study, McKinsey has a good overview of the industries that can benefit from good design. What industries do you believe will have the greatest benefit?

BS: We’ve seen the power of design on everything from energy to consumer goods to hospitality.

We believe it’s a signal that design has come of age. Across industries, design is a priority for senior management. I don’t know a single company where creating fantastic products and services don’t matter. Frankly, if you’re not doing that, then why are you a company at all?

BuildingsNY 2019

EXPERIENCE THE FULL BUILDINGS LIFECYCLE

BuildingsNY is sponsored by ABO (Associated Builders and Owners of Greater New York), CHIP (Community Housing Improvement Program), The AIA, NYARM, ASHRAE LI, and a host of other industry supporters. BuildingsNY is the single source, full product life-cycle solution to safely and cost-effectively operate your buildings with a unique combination of an exhibition, no-cost accredited education, partnership opportunities, and networking events.  

WHAT WILL YOU FIND AT BUILDINGSNY

  • 5,500 + Building industry professionals
  • 300+ suppliers
  • 35,000 square feet of event space offering state-of-the-art innovation technologies, goods and services to reduce costs for your building
  • Industry leaders and subject matter experts offering the opportunity to share their extensive knowledge with new codes & industry trends
  • Free accredited education
  • MORE innovation & technology, goods and services
  • MORE State-of-the-Art product launches than ever before
Learn More

WHAT'S IN STORE FOR 2019

  • All education sessions will be moved to the show floor, creating three Learning Theaters.
  • Updated Advisory Council consisting of building professionals who shape the industry.
  • New partnerships with a wide range of media, as well as strengthening the relationships with current supporters.
  • Back by popular demand! Tech Tank Pavilion will feature new buildings technologies. Source the next big product or service that can revolutionize building operations as we know it.
  • Unlimited access to the complimentary Lead Retrieval App, which allows you to easily collect, qualify & download the contact details of the customers you meet at BuildingsNY.
  • Education Sessions for 2019 will focus on profitability, compliance and managerial excellence. You'll leave with a fresh perspective on how to solve problems, increase efficiencies, unlock saving and keep your buildings at their peak.
  • Attorney Advice Center: Powered by NYARM – During 15-minute intervals, attorneys and attendees will meet one-on-one focusing on important areas of practice (April 2 and April 3, 2019 | 11:00 a.m. – 3:00 p.m.| Located at Booth #231

Future Cap Challenge

New product design contest on Desall.com: Pelliconi and Desall invite you to suggest innovative concepts for a new easy-open cap, attentive to design and user experience, with the aim of creating a funny and interactive product.

Pelliconi is looking for innovative concepts for a new easy-open cap to launch on the market, easy to remove and really keen on design and user experience, with the aim of creating a funny and interactive product.

For more info: http://bit.ly/FutureCapChallenge

Contest timeline

Upload phase: 2nd April 2019 – 2nd July 2019 (1.59 PM UTC)

Client Vote: from 2nd July 2019

Winner announcement: approximately by the end of September 2019

Optional deadlines

Concept revision:              2nd May 2019 (1.59 PM UTC)

Total awards

€4000

Participation is free of charge and open to all creative people (at least 18 years old).

PELLICONI

Founded in Bologna (Italy) in 1939 as “Ditta Angelo Pelliconi” (DAP), specialized in the production of crown corks, Pelliconi is now a world leader in the field of packaging for the Food & Beverage industry.

Pelliconi is continuously expanding its business. Today it has five production plants spread over 4 continents: two in Italy, in Ozzano dell’Emilia (Bologna) and in Atessa (Chieti); one in Cairo (Egypt); one in the United States, in Orlando (Florida); the most recent site was inaugurated in 2016 in Suzhou (China). There are also five international commercial branches, thanks to which Pelliconi has created a vast sales and distribution network allowing the group to become one of the largest producers and exporters of closures worldwide.

DESALL

Desall.com is an open innovation platform dedicated to design and innovation, that offers to companies a participatory design tool involving in the creative process an international community coming from all over the world. To date Desall gathers more than 100000 creatives from over 210 countries and has collaborated with international brands like Luxottica, Whirlpool, Electrolux, ALESSI, Enel, Leroy Merlin, KINDER, Barilla, illy, Chicco, Mondadori and many more.

Thanks for the contamination of different cultural backgrounds and creative industries, the Desall community is able to provide high-quality project solutions for every product development phase requested by the client, from concept to product design, from naming to packaging.

Design against war

New ideas contest on Desall.com: EMERGENCY, SOSDesign and Desall invite you to design Spaces, Products and Services to meet lifestyle and medical needs in regions affected by war.

Competition of ideas for Spaces, Products, Services on the needs and desires of life and care in affected areas, devastated and conditioned by war.

Spaces, Products, and Services which would solve, contain, facilitate, sustain, and emphasise the practical, psychological, relational, or cultural aspects of contexts shaped by conflict – this can be severe and widespread conflict, such as those in Afghanistan and Iraq, or more contained, insidious conflicts, like those that can be found in parts of Italy.

Submissions capable of informing a concept (abstract), a solution (practical), or a process (conceptual) that could aid treatment, protection, assistance, preservation, information, analysis, transportation, connection and payment (and so on) in contexts severely affected by war.

The University of Michigan's Taubman College of Architecture and Urban Planning presents Lecture: Mitchell Silver

Mitchell Silver became Commissioner of the New York City Department of Parks in May 2014. Commissioner Silver is also the immediate past president of the American Planning Association (APA). Mitchell is an award-winning planner with over 30 years of experience. He is internationally recognized for his leadership in the planning profession and his contributions to contemporary planning issues. As Parks Commissioner, Mitchell oversees management, planning and operations of nearly 30,000 acres of parkland, which includes parks, playgrounds, beaches, marinas, recreation centers, wilderness areas and other assets. Prior to returning to his native New York City, he served as the Chief Planning & Development Officer and Planning Director for Raleigh, NC. In Raleigh, he led the comprehensive plan update process and a rewriting of the development code to create a vibrant 21st century city. He was the Dunlop Lecturer in Housing and Urbanization at Harvard University, and in 2014 he was inducted into the College of Fellows of the American Planning Association. Mitchell received a Bachelor’s Degree in Architecture from Pratt Institute in Brooklyn and a Master’s Degree in Urban Planning from Hunter College in NYC.

Future Pharmacy - Interior design contest (award increased and deadline postponed)

New interior design contest on Desall.com: Th.Kohl and Desall invite you to suggest innovative concepts for the pharmacy of the future, meant as a “retail space” dedicated to the person, his/her wellbeing and to the relationships.

Th.Kohl is looking for new furniture/architecture concepts for the realisation of the pharmacy of the future, meant as a “space dedicated to the customer experience” where relationships between people and attention to the person is at the core of the whole design.

For more info: http://bit.ly/FuturePharmacyDesign

Contest timeline

Upload phase: 29th November 2018 – 04th March 2019 (1.59 PM UTC)

Community Vote: 04th March 2019 – 13th March 2019 (1.59 PM UTC)

Client Vote: from 04th March 2019

Winner announcement: approximately before the end of May 2019

Total awards

€4000

Participation is free of charge and open to all creative people (at least 18 years old).

TH.KOHL

Th.Kohl is the Italian leader in the design and realisation of interior architecture for pharmacies. The company, born as a branch of the home – founded in Germany in 1919 – is completely independent and has offices also in France and Spain, and some agent offices in Greece and Croatia, serving over 33,000 customers.

The high quality of the proposed solutions is guaranteed by the decision of managing in-house all the phases needed for their realisation, from the design to the production and installation of the furnishing elements, ensuring maximum control and highest flexibility.

DESALL

Desall.com is an open innovation platform dedicated to design and innovation, that offers to companies a participatory design tool involving in the creative process an international community coming from all over the world. To date Desall gathers more than 100000 creatives from over 210 countries and has collaborated with international brands like Luxottica, Whirlpool, Electrolux, ALESSI, Enel, Leroy Merlin, KINDER, Barilla, illy, Chicco, Mondadori and many more.

Thanks for the contamination of different cultural backgrounds and creative industries, the Desall community is able to provide high-quality project solutions for every product development phase requested by the client, from concept to product design, from naming to packaging.

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IKEA partners with Olafur Eliasson, LEGO, and more to branch out beyond furniture

Live from Democratic Design Design Days in Älmhult, Sweden, IKEA announced new collaborations with a lineup of technology, design, and Internet of Things (IoT) companies. With the likes of Solange’s Saint Heron, Adidas, and Lego, new partnerships were pronounced as the new IKEA compadres, a sweet compilation of design furnishings and fixtures well beyond the typical build-it-yourself furniture it is known for. The union with auteur-esque artists and designers results in an outlandish and pleasantly unexpected mise-en-scene: an Ikea receipt rug by fashion designer Virgil Abloh, solar-powered lights by Olafur Eliasson, glass and ceramics by Per B Sundberg, and even a perfume by Saint Heron. While many of these compilations remain in the R&D phase, IKEA still announced debuting projects: First, there was Olafur Eliasson’s project dedicated to creating solar lighting to communities that otherwise wouldn’t have access to such technologies. Then, there was Saint Heron’s “architectural and interior design objects with multifunctional use,” including the aforementioned perfume (we wonder if notes of birch will be included as ode to Scandinavian design and their preoccupation with the material).  Also present were some odder alliances, including a 3D printing company that exclusively fashions custom prosthetics and an education company dedicated to e-sports. Be that as it may, the Swedish multinational group has been, for a while now, elaborating their business model. Think about their forays into pet furniture, or augmented reality apps. There’s also more home and lifestyle products, like the Sonos audio system, as well as the limited edition art collabs. Of these synergistic relationships, we hope that they one day will become as viable and available as the Sladda bike (but not as low production as the belt drive, which was originally chosen over a conventional metal chain to avoid maintenance, but eventually broken in as little as one ride).

Coexist: Rethinking Zoos

· introduction ·  Future of zoos will be decided in the next few years. We are facing radical changes in the concept. Over the decades we have been proved that animal captivity, in most cases in terrible conditions, has affected badly their quality of life and their expected lifetime. The raison d’être and the welfare of the more than 3.5 million animals that they contain around the world are increasingly questioned. These places, emerged between the eighteenth and nineteenth century, deeply linked to colonialism and the discovery of new worlds, must evolve adapting to the new needs. The question is how to do so.  · a change of direction ·  Over time, zoos mission has evolved, from being just collections of animals, a symbol of power and greatness of many empires, almost exclusively for the enjoyment of the population, to fulfill other objectives. This evolution goes hand in hand with a growing scientific interest and greater possibilities for research and study. This growing respect for the animals around us means that more and more people are working to look after and maximize animal welfare. · challenge · Archstorming is calling for proposals to create an infrastructure that rethinks the zoo concept and gives it a twist, this time thinking about animals and their conservation over the exhibition to humans. The project is located in the current Zoo of Barcelona. The animal species that will be located in the zoo, as well as their distribution, will be at the discretion of the participant. In the same way, the reuse or elimination of the current infrastructures of the Barcelona Zoo will also be optional. · deadlines · JANUARY​ 15th       EARLY REGISTRATION OPENS     (40€/team)* FEBRUARY 14th      EARLY REGISTRATION CLOSES    (40€/team)* FEBRUARY 15th      REGULAR REGISTRATION OPENS     (60€/team)* MARCH 14th     REGULAR REGISTRATION CLOSES    (60€/team)* MARCH 15th     ADVANCED REGISTRATION OPENS     (80€/team)* APRIL 18th      SUBMISSION DEADLINE MAY 3rd      WINNERS ANNOUNCED · prizes · Prizes totaling 5.700€, broken down as follows: 1st PRIZE - 4.000 € 2nd PRIZE - 1.000€ 3rd PRIZE - 500€ PEOPLE’S CHOICE AWARD - 200€ + 10 honorable mentions