Posts tagged with "3D Design":

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Burning Man’s 2018 temple revealed

Burning Man, a summer festival located in Nevada’s Black Rock Desert, is something of an architectural bonanza. Each year, dozens of artistic displays and sculptural forms are erected in Black Rock City, the temporary metropolis that hosts the festival. Temples in the past have included a wide range of designs, from pagoda-inspired structures to Wicker Man-eqsue towers. Galaxia, designed by architect Arthur Mamou-Mani a professor at the University of Westminster and the owner of the fabrication laboratory Fab.Pub, has been selected to serve as Burning Man 2018’s main temple. The temple will be constructed of twenty spiraling timber trusses, crowned with a 3-D-printed mandala. A series of alcoves are formed between the timber trusses, allowing spaces of congregation for attendees. According to the Burning Man Journal, the distance between the timber trusses will be wide enough to facilitate movement to the core of the structure. The Galaxia structure “celebrates hope in the unknown, stars, planets, black holes, the movement uniting us in the swirling galaxies of dreams”–a description fitting for the international designs of the festival as well as the broad scope of its attendance. The architect, Arthur Mamou-Mani, has designed installations in Black Rock City for the last six years. Based in London, Mamou-Mani specializes in digitally designed and fabricated architecture. As reported in the Reno Gazette Journal, the 2018 temple will be pre-fabricated and mostly built off-site as a collaboration between a crew of artists using a range of robotic tools such as 3-D printers, laser cutters and robotic drill arms. Through this digital fabrication process, Mamou-Mani hopes to reestablish the architect as craftsman, allowing for a closer connection between the design and construction processes. Shipping the interstellar structure will also prove to be quite a feat, requiring the use of flatbed trucks to transport them to the center of Black Rock City. Regardless of the architectural and engineering efforts going into the Galaxia, the structure is nonetheless temporary and will go up in flames on the last night of the festival, in accordance with Burning Man principles.
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New 3D printing software churns out giant projects in one pass

Fabricators watch as an artificial hip joint comes together on the tray of a 3D printer.  This, doctors say, is the high-tech future of joint replacement. The printer's lone nozzle squirts plastic polymer out into the precise shape. However, in the time it takes to make a new joint, you could watch half a season of The Bachelor, or drive from New York City to eat poutine in Montreal. One company is addressing the time barrier with a new software that enables faster, and much bigger, 3D printing. https://vimeo.com/157523884 Autodesk is creating a 3D printing system, dubbed Project Escher, will be able to create large objects in one pass. Project Escher divides larger designs into smaller instructional packages. The packages are sent to groups of printheads which work in tandem to produce the finished object. This factory-line approach speeds up the often painstakingly slow printing process for large, high-resolution pieces. The customization goes further: Project Escher's printheads are modular, making it easy to swap out different tools. For example, you could swap a printhead with a tool that removes supporting structures while the other five printheads churn out a product. This video shows just how this would happen. Printing large objects could have positive ramifications for architects: facades like this one could be fabricated in one session. Ornate wall-to-wall moldings or whole ceilings could be reproduced without interruption. Currently, larger-scale 3D printing is currently employed by archeologists replicating ancient buildings destroyed by ISIS in the Syrian city of Palmyra. To be clear, Autodesk is not building a new printer, just the software. The printer-savvy can build their own machines to accomodate the software, mere amateurs will have to wait for the hardware to catch up.
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Kickstarter> Spacemaker VR: Virtual Reality for Architects

Miles Kemp, the brains behind a new virtual-reality visualization software for architects, has been around architects and builders for as long as he can remember. The son of a contractor, Kemp took his first job with an architect at the age of 14. By age 21, he was on a team at SOM. Kemp eventually made his way to SCI-Arc, where he completed an M.Arch2 in 2006 with a thesis on robotics. Since then, Kemp, the founder and president of Variate Labs, has worked on over 100 interactive media projects. “I’ve always been into this idea of user-experience design, of being able to create almost like a conversation between people and the built environment,” Kemp said. Kemp’s latest venture is Spacemaker VR, software that allows architects to share virtual reality models with clients and other designers. The program exports 3D design files from a variety of formats (including .osg, .dae, .wrl, and .3ds) into walk-through models for viewing on a head-mounted display or two-dimensional screen. Users can simultaneously project the same view in mono or stereo to multiple displays, and control movements through the virtual space using a keyboard or mouse. Real-time snapshots and videos captured while in the virtual model can be saved for later viewing. According to Kemp, Spacemaker VR has the potential to change the way architects work in two crucial ways. “First and foremost, it is a one-of-a-kind presentation tool, so that designers can communicate with other people in a better way,” Kemp said. In addition, by allowing architects to experience the spaces they create early on in the design process, Spacemaker VR encourages experimentation and risk-taking. “Architects can really push the limits of their imagination earlier in the process without risk,” Kemp said. “It’s easier to design insane things and test them earlier in the process.” The current version of Spacemaker VR is a “base model” Kemp explained, focused on visualization. “For now what we’re trying to do is get a simple product out that has really easy-to-use features so that people without a technical background can use it.” Kemp and his colleagues at Digital Physical, the company behind Spacemaker VR, are working on features that allow architects to design in real time from within their virtual spaces. Digital Physical is currently fundraising for Spacemaker VR on Kickstarter. The campaign ends this Saturday, December 14.